About these numbers
They match the code of the next update (1.0.4). Some chances were retuned after 1.0.3, such as race loss risk, the Trap, and the hawk, so a few numbers may differ a little from the version you have installed. Chances that were measured by simulation are marked as estimates. Leagues are not covered yet.
Pick a topic
Bird stats
What speed, stamina, navigation and the rest really do. Potential, training tosses and breed traits.
Races
Race ability by distance, win chances, loss risk, hawk and capture odds, prizes, fame and rest days.
Free roam
Training outside, stray arrival, the lure, and how the hawk picks and catches a bird.
Lost birds and the Trap
The chance a lost bird comes home, return days, the 60 day rule and the familiar stray.
Breeding and rarity
Courtship, eggs, hatching, inheritance, inbreeding, mutations and breed rarity.
Tournaments
Flying Meet and Fancy Show: scoring, divisions, prizes, risk and breed traits.
Care and vitamins
Feeding, bond, the batcher, cleanliness and what each vitamin is worth.
Gold and levels
Selling price, shop and upgrade prices, loft space, and the fame behind each level.
Quick reference: what each stat is for
| Stat | Raises | Lowers | Trainable |
|---|---|---|---|
| Speed | Race ability (weight 1 - km/600), Roller Display | Hawk pick weight (higher speed, safer) | No |
| Stamina | Race ability (weight km/600), Timed, Altitude and Endurance events | Yes | |
| Navigation | Race ability (x0.45), chance a lost bird comes home | Race, toss and hawk risk (x(1.6 - NAV/100)) | Yes |
| Recovery | Race ability (x0.15), event scores | Loss risk (x(1.25 - REC/200)) | No |
| Power | Race ability (x0.20), Altitude Cup | No | |
| Intelligence | Daily bond, event and show scores | No | |
| Agility | Roller Display | No | |
| Temperament | Daily bond, show Posture | No | |
| Fertility | Egg fertility | No |
Handy rules of thumb
- Feed before every race. An unfed bird loses 12 ability points; that cuts the starter Janssen's Club Sprint win chance from 28% to 3%.
- Win chances come from ability, not luck. You need about 20 ability points above the average rival (1.8 x the race's rival strength) to win often.
- Navigation does two jobs: it adds to race ability and it lowers every loss risk, in races, tosses, tournaments and from the hawk.
- Only Navigation and Stamina can be trained. Choose speed, recovery and the rest when you buy or breed.
- Chicks only inherit a quarter of how far their parents are above the breed's normal level, so a better breed matters more than a better parent.
- Energy mix is worth about 15 ability points for one race. It is the strongest vitamin.
Time and units
| Unit | Length |
|---|---|
| Game day | 2 real minutes (120 seconds), or whenever you tap End day |
| Shop week | 7 game days (14 minutes). The shop restocks every week. |
| Game month | 30 game days (1 hour). Tournaments run once a month. |
| Game year | 365 game days (about 12 hours). A bird counts as young under 1 year. |
| G | Gold, the game's money |
Leagues (coming in 1.0.4)
The Province, Regional, National and International leagues are being finished for version 1.0.4. They add ranked seasons, a stage race, a team league and an International final, with titles and unlocks in the Leagues window. Their numbers are still being tuned, so this wiki does not list them yet. A player guide for leagues will be added here when the update ships.